![]() Eight different commentators are featured, four for each of the two commentary types: play-by-play commentary and color commentary players can choose whether to enable color commentary. An "extreme" battle type is also available for play, allowing players to compete in matches that feature special rules and gimmicks.Ī real-time commentary system is a brand new feature in Street Fighter 6, where English and/or Japanese commentators watch the action in real-time, giving it a more tournament-style feel, or allow the option to cheer the player on. Certain movesets can only be cancelled to super moves based on how many levels the player has filled, such as EX/Overdrive special moves, which can only be cancelled to higher levels above Level 1, while regular special moves without sacrificing the Drive gauge can only be cancelled to Level 3. When a player is low on health, their Level 3 super move will become a Critical Art, which is more powerful in addition to having an expanded cinematic scene. For example, Ryu's Shinku Hadoken, Shin Hashogeki and Shin Shoryuken can only be used at Level 1, 2 and 3 respectively. However, each character only has three super combos based on their respective level gauge. The use of multiple super combos returns from the Street Fighter Alpha sub-series, also counting the Ultra Combo W variant from Ultra Street Fighter IV. The game features three control types: the "classic" control scheme, which is a six-button layout that functions similarly to previous games in the series the "modern" control scheme, which is a simplified four-button layout that assigns special moves to a single button combined with a directional input and the offline-only "dynamic" control scheme, in which the player need only press a single button for the game's AI to select an appropriate attack for that button press. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc. The gauge can be used for five different techniques, requiring players to choose which to prioritize. The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. In the Battle Hub, players can compete in ranked or casual matches, battle using their created avatars, using the skills learned in World Tour mode, participate in special events, or play emulated Capcom arcade titles, using the same emulation technology used in the Capcom Arcade Stadium series, among other features. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode (the first fighting game to implement similar online features was Tecmo's Dead or Alive 4). World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments, such as Final Fight 's Metro City and the small, fictional South Asian nation of Nayshall, with action-adventure gameplay. Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub. See also: Gameplay of the Street Fighter series
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